| 1. Mechanics | Are controls tight/responsive? Are hitboxes/hurtboxes fair? Do state transitions (e.g. unifiedState) function correctly? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 2. Dynamics | How do rules interact at scale? Is there a dominant strategy? How does ping/lag affect the experience? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 3. Aesthetics | Is the visual hierarchy clear? Is the “juice” (particles, screen shake) satisfying? Does audio reinforce gameplay? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 4. Narrative | Is the world coherent? Do the character archetypes match their mechanics? Is the core loop contextualized? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 5. Technology | Are Nakama RPCs optimal? Is network bandwidth minimized? Does the ViewportPool manage memory well? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 6. Player Psychology | What is the onboarding cognitive load? Is Solo Practice a safe learning space? How is frustration mitigated? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 7. Progression | Does the XP/leaderboard loop drive retention? Are short- and long-term goals visible? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 8. Social | Are matchmaking times acceptable? How are trolls/bots handled? Is the FundayBridge chat integrated cleanly? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |
| 9. Business/Monetization | Are premium/unlockable features balanced? Is the value proposition fair? | [YYYY-MM-DD] | [Agent/Name] | PLANNED | IMPLEMENTED | VERIFIED | TESTED |