Fun Audit v2 Methodology
This directory houses the Fun Audit v2 / Genius cycle methodology and reports for the Genies Unified Game Template. An audit systematically analyzes the game against specific perspectives to generate actionable hypotheses.
Overview
The Genius cycle is a strict, 6-step loop for autonomous or human-led continuous improvement:
- Orient: The agent reads the game’s Fun Stack, roadmap, and recent Quartz syncs to understand the current state and limitations.
- Perspective Audit: The agent systematically evaluates the game using the Perspectives Tracker, picking a specific persona or lens (e.g., UI clarity, combat feedback).
- Hypothesis: For uncovered issues, the agent formulates remediation hypotheses, rigorously scoring them using the
Impact × Confidence / Effortformula. - Implement: The highest-ROI hypotheses are implemented in code.
- Verify: The strict “Verify Before KB” rule applies. Changes MUST be confirmed via automated tests or local e2e smoke tests before proceeding.
- Sync: The agent updates the game’s Fun Stack and documentation, appending a Quartz Sync Comment to lock the new state in the Genius Knowledge Base.
When to Open a Report
A formal Audit Report should be opened when:
- Initiating a new “Deep Roast” session to uncover foundational flaws.
- Conducting a targeted perspective rotation (e.g., evaluating just “New Player Experience”).
- The Fun Stack average drops below 3.0 or regressions are suspected.
- A major new system (e.g., multiplayer, new progression loop) has been merged and needs its first baseline.
Resources
- Audit Report Template
- Deep Roast Template (Reference for Deep Roast methodology)
- Perspectives: Player flow, feedback loops, mechanical clarity, technical stability.
Reports Status
PLANNEDIMPLEMENTEDVERIFIEDTESTED