Fun Audit v2 Methodology

This directory houses the Fun Audit v2 / Genius cycle methodology and reports for the Genies Unified Game Template. An audit systematically analyzes the game against specific perspectives to generate actionable hypotheses.

Overview

The Genius cycle is a strict, 6-step loop for autonomous or human-led continuous improvement:

  1. Orient: The agent reads the game’s Fun Stack, roadmap, and recent Quartz syncs to understand the current state and limitations.
  2. Perspective Audit: The agent systematically evaluates the game using the Perspectives Tracker, picking a specific persona or lens (e.g., UI clarity, combat feedback).
  3. Hypothesis: For uncovered issues, the agent formulates remediation hypotheses, rigorously scoring them using the Impact × Confidence / Effort formula.
  4. Implement: The highest-ROI hypotheses are implemented in code.
  5. Verify: The strict “Verify Before KB” rule applies. Changes MUST be confirmed via automated tests or local e2e smoke tests before proceeding.
  6. Sync: The agent updates the game’s Fun Stack and documentation, appending a Quartz Sync Comment to lock the new state in the Genius Knowledge Base.

When to Open a Report

A formal Audit Report should be opened when:

  • Initiating a new “Deep Roast” session to uncover foundational flaws.
  • Conducting a targeted perspective rotation (e.g., evaluating just “New Player Experience”).
  • The Fun Stack average drops below 3.0 or regressions are suspected.
  • A major new system (e.g., multiplayer, new progression loop) has been merged and needs its first baseline.

Resources

Reports Status

  • PLANNED
  • IMPLEMENTED
  • VERIFIED
  • TESTED

1 item under this folder.

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