Fun Stack

Status: PLANNED | IMPLEMENTED | VERIFIED | TESTED

Core Loop

One-Liner Placeholder: [Player does X] -> [Encounters Y] -> [Overcomes Z] -> [Receives Reward] -> [Updates Leaderboard]

U/C/E/M Framework (Levels 1-5)

LevelUsability (U)Competence (C)Emotion (E)Meaning (M)
1[Barely playable][Confusing goals][Dull/Frustrating][Pointless]
2[Playable with friction][Basic agency clear][Mildly engaging][Basic repetition]
3[Smooth UX/UI][Skill floor established][Consistent fun][Clear short-term goals]
4[Intuitive mastery][Deep skill expression][High points/Juice][Strong long-term hook]
5[Invisible UI][Infinite mastery ceiling][Unforgettable moments][Community & Identity]

Current Scorecard:

  • Usability/Clarity: [1-5]
  • Competence/Agency: [1-5]
  • Emotion/Responsiveness: [1-5]
  • Meaning/Memory: [1-5]
  • Average: [1-5] / 5

Match Ending

  • [Condition and sequence for match termination, e.g., KO, Timer.]

Juice

  • [Core visual and auditory feedback loops, hit-stop, particles, screen shake.]

Onboarding

  • [First-time user experience, Solo Practice gates, tutorial overlays.]

Progression

  • [Long-term retention, XP tracking, leaderboard systems.]

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