Fun Stack
Status: PLANNED | IMPLEMENTED | VERIFIED | TESTED
Core Loop
One-Liner Placeholder: [Player does X] -> [Encounters Y] -> [Overcomes Z] -> [Receives Reward] -> [Updates Leaderboard]
U/C/E/M Framework (Levels 1-5)
| Level | Usability (U) | Competence (C) | Emotion (E) | Meaning (M) |
|---|---|---|---|---|
| 1 | [Barely playable] | [Confusing goals] | [Dull/Frustrating] | [Pointless] |
| 2 | [Playable with friction] | [Basic agency clear] | [Mildly engaging] | [Basic repetition] |
| 3 | [Smooth UX/UI] | [Skill floor established] | [Consistent fun] | [Clear short-term goals] |
| 4 | [Intuitive mastery] | [Deep skill expression] | [High points/Juice] | [Strong long-term hook] |
| 5 | [Invisible UI] | [Infinite mastery ceiling] | [Unforgettable moments] | [Community & Identity] |
Current Scorecard:
- Usability/Clarity: [1-5]
- Competence/Agency: [1-5]
- Emotion/Responsiveness: [1-5]
- Meaning/Memory: [1-5]
- Average: [1-5] / 5
Match Ending
- [Condition and sequence for match termination, e.g., KO, Timer.]
Juice
- [Core visual and auditory feedback loops, hit-stop, particles, screen shake.]
Onboarding
- [First-time user experience, Solo Practice gates, tutorial overlays.]
Progression
- [Long-term retention, XP tracking, leaderboard systems.]