New Game Onboarding Checklist
Copy this checklist into your game’s documentation space to track onboarding progress. Ensure that the paths match the Template Structure Contract.
Phase 1: Planning (Status: PLANNED)
- Rename the Genius documentation pack templates (remove
.template). - Fill out the Fun Stack (
docs/fun-stack.md) with the core loop and mechanics. - Initialize the Perspectives tracker (
docs/perspectives.md). - Document your planned
op_codesand RPCs in a schema file.
Phase 2: Scaffolding (Status: IMPLEMENTED)
- Create
funday-plugin.jsonand insert thegeniusmetadata block mapping to your docs. - Set up
client/src/state/game-mode.svelte.ts. - Implement the
unifiedGameStatederived properties. - Scaffold the Go Nakama Match handler and the required
genie_*RPCs. - Initialize
FundayBridgein the client.
Phase 3: Verification (Status: VERIFIED)
- Disconnect network: Play a full Solo Practice match via the bot fallback.
- Connect network: Play a full Multiplayer match.
- Fire
genie_ingest_stateagainst the running Nakama server and ensure it returns scrubbed match data. - Run the platform’s
scripts/validate-game-manifest.mjsagainst your plugin manifest.
Phase 4: Polish (Status: TESTED)
- Review the “Juice” and Onboarding sections of your Fun Stack.
- Execute an initial Deep Roast audit and log it in
docs/audits/. - Ensure all Perspective lenses (Accessibility, UX) have been implemented.
- Sync all Quartz documentation comments and ensure no broken links.
Phase 5: Launch Prep (Status: LAUNCH_READY)
- Perform a full UI walkthrough using the final theme configuration.
- Complete the final QA sign-off.
- Merge changes into the main branch.
Process Guidelines
- Honest Tracking: Do not check a box if the task is only partially complete. If you are waiting on a dependency, leave it unchecked and add a note.
- Agent Collaboration: If you are using a Genie or AI agent to assist, point the agent directly at this file so it knows what phase the project is in.
- Iterative Verification: Verification (Phase 3) is not a one-and-done step. Any major architectural changes should trigger a re-verification of the core features.
Common Anti-Patterns
- Skipping Phase 1: Diving straight into code without writing the Fun Stack. Why it fails: You lose the “Juice” and core mechanics alignment, resulting in a bland or disjointed experience.
- Blind Checkboxing: Checking off “Validate Solo Practice mode” just because the menu button exists, without actually playing a full match.
- Ignoring Audits: Storing the Deep Roast audit but never acting on the findings before declaring
TESTED.
Appendix: Status Enums
The onboarding checklist heavily utilizes status enums to signal the state of the project to automated parsing tools and Genies.
PLANNED: The theoretical foundation is being laid out. No functional code is expected.IMPLEMENTED: Code has been written and basic pathways are functional, but edge cases and platform requirements (e.g. offline fallback) might be untested.VERIFIED: The implementation correctly integrates with the platform boundaries (Nakama, Bridge, Offline Fallback).TESTED: The game meets UX, accessibility, and fun criteria. It has survived audits.LAUNCH_READY: The game is fully polished, themed, and signed off for production deployment.
Tooling & Verification Scripts
Use the following tools to assist in verification throughout the phases:
npm run e2e: Executes visual regression tests.node scripts/validate-game-manifest.mjs: Ensures yourfunday-plugin.jsonis perfectly formed.curl: Usecurlto manually test yourgenie_ingest_stateand ensure it behaves as expected.
Do not consider a phase complete if the relevant automated tooling fails.