Memory5D: Pattern Constellations

Lifecycle: BETA — NATIVE ROUTE LIVE; available GATED ON HUMAN STUDY

Memory5D is a native Funday strategy game with stable internal id memory5d and route /play/memory5d. Its manifest is beta (promoted 2026-07-25): the live route serves the native game, and the production beta canary (HTTP 200, expected content, 0 page errors) is recorded in the verification ledger.

The original iframe vertical slice is historical and is not release evidence. The native Svelte implementation, deterministic shared core, authoritative Nakama handler, progression repository, and manifest-derived leaderboard configuration all exist and passed their runtime gates. Promotion to available remains gated on the moderated human-learning and accessibility study staged in the verification ledger.

Product promise

Players link two compatible, unclaimed constellations by family, hue relationship, and route. A completed line of four wins; score, powers, achievements, and currency never override board victory. Classic is the fair strategic baseline. Arcade is an optional, explicitly unranked power ruleset until authoritative validation exists.

Canonical sources

TopicSourceCurrent truth
Rules, modes, accessibility, economyGame designImplemented contract; beta live, human validation pending
Deterministic state and online authorityArchitectureImplemented and runtime-proven (two-session smoke)
Build, registration, deployment, rollbackOperationsBeta deployed atomically; available deploy gated on human study
Test and release evidenceVerificationBeta canary recorded; human gates pending

Implementation evidence

GateEvidenceStatus
Native Svelte componentfrontend/src/lib/Memory5DGame.svelteImplemented locally
Shared deterministic coreshared/core/ and focused testsImplemented locally
Local profile/tutorial/ArcadeNative session and component modulesImplemented locally
Authoritative Nakama matchserver/match_handler.ts, generated wrapper/registryRuntime proof recorded (two-session smoke)
Browser, accessibility, balance and player validationWCAG audit zero critical; participant protocol stagedNot proven (human study)
Beta canary / public releaseManifest beta; production route smoke 200/0 page errorsBeta passed; available blocked

Generated registry, wrapper, and leaderboard artifacts are never edited by hand. Promotion to available begins only after the staged human-learning and accessibility study passes.

Withdrawn prototype record

The former static iframe slice is preserved only as historical visual and replay evidence. It is not implementation, runtime, or release evidence for the native game.

5 items under this folder.

Ask Docs

AI assistant to help answer questions about the documentation. Answers are read-only and cite docs/source.

Hi! How can I help you with the documentation today? Answers are read-only and cite docs/source.

Ctrl+Enter to send